It still recorded the drums in that track When I dropped in this time it left the original track above as before but had two signals on the re recording which I would guess is the stereo recording. I've just made sure the guitar track was set to record input and stereo. You want to be using a stereo output from Superior Drummer Is this correct? With a mono input your cymbals will all sound in the same place, which is not good. This means your drums wont have any panning (left-right speakers). This implies that it is receiving a mono signal rather than stereo. Just a sidenote.Your Superior Drummer channel is set to "input mono left". Of course, you don't actually need it at the moment because you aren't recording guitar, but when you get your interface you'll be needing to set the input on the audio track to "record input 1" for example, depending on how the interface labels it. There, you know your input is set correctly You should get some electronic noise recorded. I presume you can't plug a guitar in there but if you have headphones that will fit, just press record and try plugging the headphones in and out. From the names you have given, that is likely the input on your soundcard where you could plug a mic or guitar to test it. I believe you want to set the input on that audio track to "record input". Your Superior Drummer input! Therefore, when you hit record on that, you are recording the output of Superior Drummer. It was set by default, also to "input mono-left". As the guitar files were not recorded by you and were just dragged in, you did not need to set the input for that track. Now, you have your guitar on an audio track. That is then output to your soundcard output and speakers. In this case, that input happens to be labelled as "input mono-left". The input is set to Superior Drummer to receive the audio so you can hear it. Superior Drummer the plugin uses MIDI to play the drums and create audio. The output of that MIDI channel outputs MIDI - routed to Superior Drummer. The input to that MIDI track - "input midi-all midi inputs-all channels" - would receive MIDI from an electronic drumkit for example. You have a MIDI track controlling your virtual instrument (Superior Drummer). Let me just go through the signal chain again to make this clear: I'm not sure why either would be going wrong or how to fix it, but the first step is figuring out where the problem lies If it is in time, then it's the guitar which is the problem. If not, then it's the drums that are going out of time. Is the audio exactly the same as before? It should be. Having done so and understood what you are seeing, enable Superior drummer again and replicate the problem with the guitars. Just mute that track and check that your superior drummer isn't still running (I don't know if reaper automatically disables it when rendering down).Īnyway, now that you have that - and you know what your drumbeat MIDI looks like, you should be able to compare the waveform to the project beat ruler and see where the kicks and snares hit in time etc. Can be useful if you are running out of computer resources. It's like Superior has played for you and you have recorded it. Just to explain what has been done now - you have rendered the superior down to audio and the superior plugin is now disabled, saving your RAM/CPU power. Yep that should be the waveform Should look something like the guitar tracks you imported.
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